random number 1 100 random wheels Hello! I’m working on a game where players collect items around the map, and each item has a different chance of spawning. I’m stuck on the random number generation RNG part. For example, if I want one item to have a 50% spawn chance and another to have a 1% chance, how should I structure the arguments in math.random? Should I use 100 as the second argument, or is there a better way to
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random org This form allows you to flip virtual coins based on true randomness, which for many purposes is better than the pseudo-random number algorithms typically used in computer programs